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Paul at the helm

The studio is closed however I am holding on to such gear as I might use at home or could bring to the augment of a recording session in a rented facility. For a list of gear listed below. There is also a list of Equipment for sale

Production

THE ROLE OF THE PRODUCER: Producer (pro-doo! cer) n. 'Someone who sits in a studio control room and periodically freaks out. Never eats, sleeps, or goes to the bath room. Occasionally will eat your pizza.' But seriously, at most sessions there is one person who has the final word about musical things. A producer decides things like the tempo of the song, which take of a particular performance is the "keeper", what the general sound of each instrument should be, how are all the instruments best combined during mixing, and with what kind of effects. It is his job to oversee the recording project as a whole including the setting of budgets and devising a plan-of-attack to produce the recording within the time and financial constraints.

Hiring a producer can greatly enhance the quality of your project because he/she functions as an objective, fresh set of ears. The producer's job is to constantly evaluate the recorded performances with respect to how they fit together to create the best, most creative, end product. He is supposed to work with "big picture" in mind at all times, taking the information given to him by the performers as to what their overall intentions are with their music, and using that knowledge to create the final master tape.

Editing and Mastering

After mixing you will need to put all the songs in the correct order and decide how much space should go in between them. This is called "pacing" the album and is part of the process known as Mastering. Sometimes songs will need an internal edit in order to reach a particular target length or shorten an intro. You can even combine portions of different mixes and takes to create a composite master performance. You can also change the relative loudness of the songs individually, or tweak the tonal balance (EQ) so each cut flows smoothly into the next.

Below is a post excerpt by Jay Frigoletto of Atlanta Digital that is the best summary on the true value of mastering that I have come across.

Mastering is more than a fresh set of impartial ears, although this is certainly one advantage. It's the experience of the ears in mastering which is different from mixing. The best mix engineers still get all of their work mastered. It's a different discipline, however related. It's the training of the ears, knowing what to look for, knowing how far to go, knowing how it will translate, knowing the monitors, the experience with so many records that have come through, with what works and what doesn't. It's the training, the knowledge that has been passed on by somebody more experienced, learning the aesthetic and technical details that aren't obvious or seem counter-intuitive to the lay person. It's the gear. Its the well designed and implemented monitoring environment, the high definition full range monitors, the knowledge of when and how to dither, what type, what gain, noise shaping or not, which curve. It's having the highest quality processing gear and the cleanest signal path. It's having digital gear that processes at a high enough resolution for the resolution of your project, and gear that doesn't truncate, and offers you dithering options when you need them, and has tried and tested quality algorithms and proper DSP practice. It's quality A/D and D/A and properly maintained and calibrated tape machines. It's having the proper gear to make masters that glass can be cut directly from. It's knowing what glass mastering is in the first place, and why that's not done at the "mastering" houses we are talking about, It's knowing the difference between mastering and pre-mastering. It's knowing when to use analog or digital, how to get to and from digital with the least degradation. It's not getting carried away, it's restraint, but it's not necessarily timid. It's attention to detail, cleaning heads and tails, adjusting fades when necessary, making the album even from track to track, not thinking normalization will do this for you, understanding emphasis, not losing bits of data that are important or passing bits of data that are incorrect, knowing what to do about DC, phase relationships, balance, clicks, pops, dropouts, and how to prepare a proper log for the replication plant. It's all of this and more. It is NOT putting an EQ and a limiter on the mix bus so your CD is loud and bright. If you don't understand the difference yet, keep working in the business and eventually you will learn. And if you don't learn, you are sadly missing out on one of the most valuable assets in the completion of your project that you have put your heart and hard work into.

Gear

The studio is equipped with:

Microphones:

  • AKG C28 w/Red B7 capsule
  • AKG C452EB w/ck1 capsule and Blue B6 lollipop capsules
  • AKG C451EB w/ck1 capsule
  • AKG 1200e's (2)
  • AT 4050 (2)
  • AT 4047
  • ATM 25
  • AT 808G
  • Blue Babybottle (2)
  • Blueberry
  • EV 408's (2)
  • Josephson C42 (2) A Matched Pair
  • Kel HM1
  • Marshall 603 (2)
  • Sennheiser K3
  • Shure SM58
  • BSS DI (not pictured)
  • Imp 2 DI (not pictured)
microphone_array

Mixers:

  • Mackie Universal controller digital mixing board

Computer:

  • Intel Core 2 Quad Q6600 Quad Core Processor 2.40GHZ 1066FSB 8MB
  • ASUS P5K-E 1333FSB
  • G.SKILL F2 4GB DDR2-1066 Dual Channel Memo
  • Pioneer DVR-212D Black DVD-RW 18X6X18 DVD+RW
  • Dual monitors

    Recorders:

    • Tascam DA-30 MKII (DAT)
    • Yamaha QY70 Midi Sequencer

    ADA Converters & Preamps:

    hardware stack

    Monitoring:

    • AKG 240M headphones (2)
    • MoreMe Studio Deluxe (2)
    • AKG 414 Headphones
    • Sony 7506 Headphones
    • Tannoy PBM 8 monitors

    Recording and mastering software:

    • Cubase SX 3
    • Nuendo 3
    • Wavelab 5, Mastering and CD burning software
    • Waves Mercury bundle plugins
    • TC Works V3 Native Bundle plugins
    • Antares Autotune
    • BBE Sonic Maximizer
    • TL Audio EQ-1

    Amps and Instruments:

    • Line 6 Pod MKII
    • Fender Blues Junior
    • Tubeworks Mosvalve
    • 1732 Joannes Schorn Violin
    • 2003 Scott Marckx Violin
    • 1980 Martin M 38
    • 1940's? Archtop F hole guitar w/pickup
    • Yamaha SE1230 electric guitar
    • Lawrence Nyberg Octave Mandolin
    • 1924 Gibson A2 Mandolin
    • 1924 Gibson TB4 Tenor Banjo
    • Harmony Roy Smeck Concert Uke
    • Small Saz
    • Prophet 5, B4 native, and many other Midi virtual Keyboards
    • Djembe's, Dumbek, Tar and loads of percussion toys
    • A large collection of Organic, Ambient, and Vitual, Samples and Sound Effects
    strings
    toys

    Equipment for sale:

      Mics

    • AT 808G $100.
    • AKG 1200e's (2) $50. each
    • EV 408's (2) $200. each
    • Sennheiser K3 Omni $150.
    • MXL 603s (2) $90 each. The MXL's were hand picked for me from the factory.
    • Kel HM1 $100.

      Preamps

    • Peavey VMPII Stereo Tube preamp $800.

      Mixers:

      • Mackie Universal controller digital mixing board $650

        Monitor

      • Shure PSM 600 In Ears monitor (wired system) in excellent condition. $400.
      • E2 earbuds for above system $60.
      • AKG 240M headphones (2) $200. each
      • MoreMe Studio Deluxe (2) $50. each
      • AKG 414 Headphones $50.
      • Sony 7506 Headphones $125.

        Pedals

      • FB4 foot pedal for line 6 Pod or Pod 2.0 $65.

        Odd Sods

      • Music stands (3) $20- $30 each
      • Guitar Stand $15.
      • Amp Stands (2) $15. each

        Instruments

      • Fanelli Violin with case and bow $500
      • Violin bow made by C. Santos. 4/4 pernambuco, round stick, silver mounted with faux whale bone wrap. This bow is quite new and barely used. It weighs 60.1 grams. $500


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      Glitchless Productions, 555 Vancouver Ave. Nanaimo V9S 4G6

      Page last updated on 9 May 2009

      Web Page design by Dave Marshall.